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SPCS RULES

Basic 2005 PSP 5 man rules except for:


1. No armbands, no dead man walks

2. 5 min games, 10 second warning

3. Automatic Hang – If the last player of a team is eliminated on a penalty, or a penalty is called on a team and there is no player to pull, then the opposing team will be awarded the hang, all five eliminations, and the flag pull ( if the flag was not pulled prior to the penalty.)

4. If a team hangs the flag and a penalty is called on them, but that team still has players alive, then the opposing team will only be awarded the points for the eliminations.

5. Hanging the flag with an unobvious hit is not a penalty, but is an elimination.

6. Teams must start the games with barrels touching the starting box, below there waist.

7. Overshooting is serious business. Overshooting will result in a one for one, or a two for one, depending on the severity of the infraction. Overshooting infractions are especially difficult to call since the reff has to determine the state of mind of the player based on his actions. This is solely a judgment call by the reff, and penalties are assessed accordingly. If you have questions about this rule, bring it up at the captains meeting for the benefit of all players.

8. Un sportsmanlike conduct infractions are actions such as throwing equipment in anger, gross overshooting (shooting at players or reffs outside of normal play), confronting opposing players on or off the playing field, cussing or abusive language, taunting or excessive celebration resulting in taunting another team, and similar actions. These actions can result in penalties ranging form a simple warning to lifetime suspension from SPCS tournaments. The referee and the head reff will determine penalties, which may be subject to review by John Smith or John Smith Sr.

9. Player suspensions, other than lifetime suspensions, mean that the team will play with four people for as long as there is a player suspended.

10. Sadly, there has been a trend for players, when hit, to do a run-through and shoot as many opposing players as possible before the reff can catch up and pull the player. Under these circumstances, the reffs will pull as many players as needed to undo the damage caused by the illegal run-through.

11. No coaching, counter coaching, or abusive language from the sidelines. If these types of infractions persist, after warnings from the reff, the game will be stopped. The reffs, with the help of the team captains, will determine which team the sideline fool is associated with. Penalties will range from a simple restart, to game forfeiture for the associated team. Captains, be sure your sideline crew understands the rules.

Classification Rules for SPCS 5 man Series:

1. Players who don't have a SPCS APPA classification will be ranked by default according to their PSP APPA classification. Anyone who doesn't have a PSP or SPCS classification will be eligible for any class except as the Beginner class rules apply. Players going by their PSP rank will follow these rules for team rosters. After the SPCS tournament they will be classified as whatever division they played in i.e.. Novice if they played Novice, Rookie for Rookie and so on..

2. Rookie team rosters are to be made up of PSP APPA ranked D3 and D4 players only.

3. Novice team rosters are to be made up of PSP APPA ranked D2 and lower players only.

4. Amateur team roster are to be made up of PSP APPA ranked D2 players or lower with the exception of one PSP APPA ranked D1 player.

5. Masters or +40 team rosters are to be made up of players that are 40 years old or older, regardless of PSP APPA rank.


6. Beginner team rosters are to be made up of players who have a new or unused APPA number.
A. After one series or three SPCS events the players on beginner level teams will be moved up to Rookie class. If a team only competes in one event of a prior series they may appeal to be allowed to finish the current series. Otherwise teams will be moved up at the end of each series or after having competed in 3 events.
B. Exceptions can be made by the tournament organizers to let once used APPA numbers qualify for Beginner Class, on a case by case basis.

Team classifications with SPCS classified players are:

1. Beginner team rosters are to be made up of players who have a new or unused APPA number.
A. After one series or three SPCS events the players on beginner level teams will be moved up to Rookie class. If a team only competes in one event of a prior series they may appeal to be allowed to finish the current series. Otherwise teams will be moved up at the end of each series or after having competed in 3 events.
B. Exceptions can be made by the tournament organizers to let once used APPA numbers qualify for Beginner
Class, on a case by case basis.

2. Rookie team rosters will be made up of SPCS classified Rookie players or lower with the exception of being allowed 1 SPCS classified Novice player.

3. Novice team rosters will be made up of SPCS classified Novice players or lower with the exception of being allowed 1 SPCS classified Amateur player.

4. Amateur team rosters will be made up of SPCS classified Amateur players or lower with the exception of being allowed 1 PSP classified Division 1 player.

5. Masters or +40 team rosters are to be made up of players that are 40 years old or older, regardless of SPCS or PSP APPA rank.

Team promotion from series to series:

A team that finishes 1st or 2nd at any event will be moved up a division for the next series. The series winners even if they don't have a 1st or 2nd place finish will be moved up for the next series.


A. Teams that are to be moved up but have less than three players from their previous lower classification roster can appeal to be left in their previous division.

The SPCS reserves the right to reclassify any team to any classification based on skill and experience. We want to see teams competing on an even playing.


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